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PERFORMANCE TRAINING

Blockchain & Ownership of Intellectual Property

The bitcoin block chain is well recognized for its use as a ledger for the digital currency transactions, however it also possesses potential for...

New MOOC Research: What the Findings Mean for Corporate Training

Aside from the time savings, the cost savings, and the boost in learner engagement, one of the biggest areas where massive open online courses...

Gamification in Relation to User Engagement

Gamification is a relatively newer term only introduced in 2002 by Nick Pelling (http://en.wikipedia.org/wiki/Nick_Pelling), it did not actually gain notoriety until 2010. By definition from...

Killer Strategies for Training and Development

Training and development is one of the most important aspect of our lives from the day we are born. We through years of schooling...

Corporate University: Include Technology

In today's environment, technology is king. We know this because first of all because technology is cost effective and efficient, but also because, let's...