Monthly Archives: April 2013

MOOCs: From the Classroom to the Conference Room

A little over a year ago, very few people had heard of massive open online courses, aka MOOCs. The strange acronym was recognized only in select higher education circles, where the courses were either regarded with trepidation (“What will this … Continue reading

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Training and Education for Millennials through Gamification

Millennials already make up 25% of the American workforce and that number grows daily as college graduates are finding their way into the workplace. The millennial generation, otherwise known as Generation Y can further be defined by Wikipedia (http://en.wikipedia.org/wiki/Generation_Y) as: … Continue reading

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Gamified Applications for Training

How gamification has had an effect on the training industry While there are a number of skeptics out there of training through gamification and simulation; gamified simulations have become an extremely popular and very effective training medium. Some in the … Continue reading

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Developing Skills through Gamification

Developing skills and solving problems in a simulated environment What is it about games that make it possible to feel like we can accomplish anything and be a master at it, how can this transfer over to real life? Games … Continue reading

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Gamification and the Hype Cycle

Taking an in-depth look at the Gartner Hype Cycle as it applies to Gamification and predictions for millennial training As gamification moves from the early adoption stage to becoming more broadly accepted across all arenas it will prove to be … Continue reading

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