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Monthly Archives: June 2013

MOOC Analytics: What Corporate Training Can Learn from Big Data

What parts of your training program are the most effective? The least effective? When are your employees really engaged and when are they daydreaming?...

Gamification of Problem Solving

Gamification of Problem-Solving: It’s a relatively new term and may be a little trendy, possibly overhyped, and tends to be misunderstood as a subject. Let...

The History and Direction of Gamification

A look back in the history books… When you stop to think about it we have been playing games in one form or another almost...

Measuring the Effectiveness of Gamification

Have you ever been gamified? My guess is that it’s happened on many occasions without you ever even knowing it. Allow me prove my point....

Gamification Techniques Transferring Over into Real Life- Life could be like a video game.

Let’s just admit now, that most of you reading this blog post have enjoyed some play time behind a video game controller whether it be...

How to MOOC: Technology-Enabled Learning Tools, Part 2

Web 2.0 and the rapid rise of Facebook, Twitter, LinkedIn, and other communications platforms have made one thing abundantly clear: Everything is social. And...

How to MOOC: Technology-Enabled Learning Tools, Part 1

Just in case you’ve been under a rock lately, here is a news update: the nature of training is changing, and fast! The recent...

The Gamification Design Process- How not to fail and what will make a project...

In a previous post (http://www.yourtrainingedge.com/gamification-and-the-hype-cycle/) I cited a prediction from Gartner that by 2014, 80% of current gamified applications will fail to meet business objectives,...

Rapid Elearning and MOOCs: Keeping Up with Change

Technology is changing at an exponential rate. Think just about the past year or so: mobile devices now outnumber people, online entertainment is rapidly...