Monthly Archives: July 2013

Gamification with Narrative- The story behind the content that drives the simulation

Can simulations tell stories? The affirmative answer of yes suggests that gamified simulations built around narrative may be considered an anomaly by some seeing as how the term of gamification was only recently introduced. But for us it’s just common … Continue reading

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Gamification Mechanics vs. Gamification Dynamics

Since the introduction of Gamification a few years back some have begun to define the difference between Gamification Mechanics versus Gamification Dynamics. While there is a thin line between the two and it can be blurry at times, let me … Continue reading

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This is your Brain on Games

This is your Brain on Games– The science behind gaming that proves gamification and simulation make sense Computer and video gaming… It’s a $25 billion dollar entertainment business per year which in 2010 sold over 257 million video and computer … Continue reading

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Gamification for Enterprises

Forrester Research (http://www.forrester.com/Gamification+Level+Up+Your+Strategic+Approach/fulltext/-/E-RES95622) recently released a new study that highlights the fact that companies just don’t understand the concept of gamification well enough in order to make it work to their advantage. This helps to confirm the point that I … Continue reading

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MOOCs: Building Personal Learning Networks

For the past year or so, massive open online courses (MOOCs) have been busy upending all kinds of assumptions about education: content is king, quality education is expensive, and instructor-led training is the gold standard, to name just a few. … Continue reading

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MOOCs: Personal Initiative and Professional Development

If you took a quick survey of your organization, chances are you would find several people who have taken, are taking, or are planning to take a MOOC. And of those people, a good portion of them are probably doing … Continue reading

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