Category Archives: Gamification

Thinking About Gamifying Your Training? Read This First

If you are in corporate training, this statistic should concern you: 70% of employees are either not engaged or actively disengaged (source: Gallup) Gamification is often touted as a sure-fire strategy to increase employee engagement, because people like points, right? … Continue reading

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What’s in Your Technology-Enabled Learning Toolbox?

Last week, we looked at the building blocks of technology-enabled learning, from elements like learning objectives that are common across all training formats to those that are specific to digital formats, like content authoring tools. This blog will explore more … Continue reading

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MOOCs Aren’t Interactive, So There’s No Real Learning Taking Place

This is the fourth in a series of articles that tackle common objections to and arguments against using massive open online courses (MOOCs) for training. Read the previous article: MOOCs Treat All Learners the Same. MOOCs aren’t interactive. They don’t … Continue reading

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Technology-Enabled Learning: What Will 2015 Bring?

It’s the beginning of the year—the time to make predictions about what the coming year will bring so that we can congratulate ourselves when they come true and make up excuses when they don’t. So, what will 2015 look like … Continue reading

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Strategies for Implementing Gamification in Your Training MOOCs

Massive open online courses (MOOCs) and gamification hit the corporate training world at roughly the same time. MOOCs started to make their way into the mainstream in 2012, and while the idea of gamification has been around for more than … Continue reading

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Megatrends in MOOCs: #7 Gamification

Last year, gamification was a crazy buzzword indicating a trend that many predicted would be either the savior or the destroyer of education and training. (Playing games at work? But work isn’t supposed to be fun!) Now, it seems like … Continue reading

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13 Megatrends in MOOCs

Massive open online courses (MOOCs) like the ones offered by Coursera, edX, and Udacity have been around for about two years now, and over the past year or so, I have written about how they have evolved and the impact … Continue reading

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Peer Learning and MOOCs: Using Technology to Maximize Employee Learning

How much of their essential job skills and knowledge are people in your organization learning from one another? 10%? 20%? Probably closer to 80%. Do you know what they are learning? Does it align with the goals of your training … Continue reading

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MOOCs, Games, and the Brain

It seems like at least once a week there is a major news headline declaring that our educational system is broken, and looking at the data on how U.S. students compare with students in other countries, it is hard to … Continue reading

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The Other Side of Simulation: Gamification is Everything!

Gamified simulations can change the way organizations train up; they have the ability to make normal, day-to-day business operational teaching more compelling and interactive. Gamification is just now beginning to be taken seriously within the simulation industry making organizations sit … Continue reading

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